Christopher White

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By Chris White

★ Design for Brewed Pixels ★ Record on Know Tech
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  • This, Braithwaite argued, is the sort of freedom of play you generally can’t achieve in digital games. The tactile details of the game (the train openings are too small for the Jew pieces, so you’ve got to cram them in there, which becomes a sort of horrifying action once players realize exactly what they’re doing) and the “complexity of human choice” the board game format allows simply wouldn’t work in a computer.

    The board itself sits on a frame filled with broken glass (presumably representing Krystallnacht). At one point when showcasing the game, a Rabbi saw the board, paused, and said that he understood what the game was about.

    “I don’t want to play it,” he said. “You just did,” Brathwaite replied.

    — GDC 10: the Holocaust board game - Destructoid

    permalink board games train anthony burch destructoid brenda brathwaite holocaust
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