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The Master Chief isn’t a very well developed character, and he’s not supposed to be, he’s an avatar for the player; he’s a vehicle you drive around and experience adventures through,” he said. “So we try to define him by going deeper and broader on the characters and events around him rather than the character himself. And that’s a tricky balance in a videogame.
— Frank O’Connor On Mastering The Halo Franchise - X360 News at IGN - Frank O’Connor
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