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We’re able to take some risks that triple-A studios aren’t, and we have so much freedom in terms of the way we approach game development, design our games, and market them.
— Ichiro Lambe, Dejobaan Games - GamePro #259, page 43
We’re able to take some risks that triple-A studios aren’t, and we have so much freedom in terms of the way we approach game development, design our games, and market them.
— Ichiro Lambe, Dejobaan Games - GamePro #259, page 43