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This is the heartbreak. It takes what could have been a convincing “games-as-art” showpiece and instead turns it into a pompous, self-absorbed and too-clever-by-half attempt to create conversation about the artist and his process, rather than the work itself. Jonathan Blow sits demon-like on my shoulder, shouting, “This means something!” and I can’t help but keep asking, “Who cares?” instead of “What?