Christopher White

Musings, quotes, commentary & creativity

By Chris White

★ Design for Brewed Pixels ★ Support Jedi at AgileBits
★ Write here & there

Apple, gaming, visual effects, cinematography, design, espresso, life.
  • Ask me anything
  • Archive
  • Random
  • Facebook
  • Twitter
  • Flickr
  • “The work ethic of being a student has to be thrown out the window when you’re doing professional development,” he told Ars. “As a student, you can work for three straight days and nights and then spend the next two days sleeping. When you’re working on a team with dependencies, that type of work style doesn’t hold water anymore. So, we had to quickly step up and adapt a new process of organization. The production values between a student game and commercially released game are completely different.

    “We’re perfectionists, and we set the quality bar a lot higher than we did as students. We worked ourselves to the bone on this project, and while we’re satisfied with how far we got we’ve realized how truly daunting making a commercial game is. Now that we’ve been through it once, we’re pumped and ready to keep moving forward.”

    — From school to XBLA: The Misadventures of P.B. Winterbottom

    permalink xbla ars technica the misadventures of p.b. winterbottom game production project management
Theme by Elevate Local — Powered by Tumblr